|The sound is the music|
In sound-based composition, sound replaces the musical note as the fundamental structural unit.
- Sound is the only form-bearing musical element.
- It is important to understand first the significance of a single sound only, and then its relationship with two or more sounds.
there is no melodic morfomata
- Notes have been abandoned in favor of delicately carved gestures, warm fizzing sounds, forcefully distorted sonorous variants and found objects (instruments) acoustic experimentations.
- The functionality of the diatonic interval, harmony, motive and theme ceases to exist.
- Instead, sound composition reconsiders and re-evaluates those proposing gestures, figures, textures, articulations, postures, symbolisms, and degrees of energy often grouped into a single composite sonic entity.
- The notion of the thematic idea seeks solutions in sound objects with distinctive atmosphere, motion, mood, context and timbre.
- Sound composition may imply to complex behaviors of found objects, sound synthesis, digital processing and instrumental sounds deployed to lead the listener beyond the actual sound itself.
|Sound as Texture
Holophony Musical Texture signifies my intention to determine a rather general aesthetical frame for my work.
Holophonic musical texture is best perceived as the synthesis of simultaneous sound streams into a coherent whole with internal components and focal points.
Holophonic music, is the music whose texture is formed by the fusion of several sound entities which lose their identity and independence in order to contribute to the synthesis of a whole.
The word Holophony is derived from the Greek word holos, which means ‘whole/ entire’, and the word phone, which means ‘sound/ voice’. In other words, each independent phone (sound) contributes to the synthesis of the holos (whole).
|The evolution of musical texture from Middle Ages to the present
|- In a holophonic musical texture you cannot separate the rhythm from the pitch and the timbres.
- A holophonic musical texture is not consisting of parts and cannot be partitioned. It exists as wholeness.
- In particular a holophonic musical texture has one or more of the following characteristics:
.Granularity (rhythm complexity)
.Timbre similarity (homogeneity)
- it is not only static but gestural and rhythmical.
- Only one Holophonic Texture at a time. (see also monophonic texture, etc.)
- Holophonic Texture is not a background versus foreground
- In holophonic texture is natural to fuse timbres with different registers. The point is to find the right timbres so to create the fusion.
Synhetic Reed for clarinet Bb using lasercut, 3D print and casting
technologies. It offers new sound possibilites and perormance
Refer to compositions Mutation, Conscious Sound and Hippo.
|Score excerpt of Mutation for clarinet and electronics|
|Holophony Ensemble Project|
The two lines of the staff indicate the bridge at the bottom and the
beginning of the fingerboard at the top. The space in-between indicates
the distance from bridge to Fingerboard. The left hand most of the time
will either hold the instrument or mute the string.
The two lines of the staff indicate the bridge at the bottom and the beginning of the fingerboard at the top. The space in-between indicates the distance from bridge to Fingerboard. The left hand most of the time will either hold the instrument or mute the string.
The sound obtained better at the frog of
the arco bow. The further from the frog of the bow the less ‘clangy’ the
sound becomes.For soft dynamics you should not apply extra bow
pressure or you might need to apply very little pressure in order to
obtain the ‘clang’ quality.
The sound obtained better at the frog of the arco bow. The further from the frog of the bow the less ‘clangy’ the sound becomes.For soft dynamics you should not apply extra bow pressure or you might need to apply very little pressure in order to obtain the ‘clang’ quality.
The "clangs" can range from regular to eregular.
For more sounds with audio and video
demonstrations please follow the link below.
For more sounds with audio and video demonstrations please follow the link below.
|Music and Consciousness|
everything we experience is always unbelievably limited in comparison
to our imagination, and that is the law of life. That is the meaning.
Imagination creates the future. It is the purpose of life to develop
spiritual freedom out of what limitation forces upon us, and to
inwardly create new worlds. Someday they will come into existence, if
they have been imagined clearly enough. But the imagination always
― Stockhausen: Phantasie schafft Zukunft, August 14th 1996)
“If you want to find the secrets of the universe, think in terms of energy, frequency and vibration.”
― Nikola Tesla
makes us feel drawn to music is that our whole being is music: our mind
and body, the nature in which we live, the nature which has made us,
all that is beneath and around us, it is all music.”
― Indian Sufi master Hazrat Inayat Khan (1882-1927)
|SENSE - Holistic Listening Experience|
describes the construction of a system for tactile sound using tactile
transducers and explores the compositional potential for a system of
When a classical guitar player plays the guitar besides the strings vibrates the whole body of the guitar. Those vibrations are also sensed via the body of the performer in the form of vibrotactile stimuli. As the performer plays the guitar, he or she feels the vibrations through the chest, foot, fingers and sometimes through the jaw or zygomatic bone when one leans his or her head on the top of the guitar side. The last posture is not part of the standard classical guitar technique, but guitarists, including myself, have done that while practicing. Most of the instrumental players will have a similar experience, depending on the acoustic and physical characteristics of the instruments they play. However, what a performer experiences during his or her recital is something totally different from what the audiences perceives because the only channel of communication between the sound of the guitar and the audience is their ears. In other words, they are missing all the tactility of the sound, which is not possible to transmit via air.
The purpose of the project was to create a holistic listening experience where the audible listening experience is combined with the tactile experiences ultra and infrasound.
For more information visit the Texts page.
|Photograph by Steven Steigman (1978), known as the Blown-away Man, for a Hitachi Maxell ad. The ad shows a man being blown back by the tremendous sound from the speakers in front of him. The photo was instantly a hit; it was a powerful statement that sound has power and force you can feel. Right image, Wilder Penfield’s Sensory homunculus.|
Acoustic frequencies transmitted through air.
|The Sense project converts these extreme frequencies into tactile stimuli received from the body. In Sense, the tactile stimuli are specifically composed in a musical context and aligned, or not, with the audible part extending our listening experience far beyond our traditional confines. As a result, inaudible soundscapes are revealed that have not been heard before, let alone, in a musical context. As a result, the listening experience is a composition of both audible musical sounds as well as structured tactile energy, feeling direct throughout the body|
|A visitor listens Sense on an early prototype of the chair at the Perot Museum in Dallas, Texas. Right photo, a custom made ultrasonic transducer.|
|In order to test and explore the above compositional concepts, I have developed a simple interface with emphasis to tactile properties of the sound. This interface integrates into a customized chair with various types of tactile linear actuators and transducers. Especially for the very high frequencies, above the human hearing range, I use a number of ultrasonic transducers. They generate a strong pressure field that can be sensed by the skin as tactile vibrations. The pressure field resembles the frequency structure and rhythmic characteristics of a part of the composition that is not audible otherwise. Ciglar  says, “…the hypersonic audio signal is directly mapped onto the tactile domain. As a consequence of soundwave propagation through air, an interesting side effect occurs.”|
|Illustration of the chair and the placement of the tactile actuators and transmitters.|
|The customized chair consists of one tactile actuator transducer in the front and one in the back, one tactile transducer on the seat and one at the back, one ultrasonic transmitter for the left palm and one for the right, respectively. In addition, there is a 5.1 system that surrounds the chair and a pair of cochlear headphones. The cochlear headphones transmit the sound through bone conduction directly to the inner ear. For the headphones audio, a stereo reduction of the 5.1 versions has been realized.|
|Max6 patch implementation of the three different sound ranges: infrasound, audible sound and ultrasound.|
|Part of the goal was to use only audio signal to compose and control the piece. Thus, the whole project has been developed using a standard DAW at 192kHz-sampling rate and 24-bit depth. The first six tracks used only the human frequency range. The Cochlear 1 and 2 channels used a stereo reduction of the 5.1, covering the same frequency range but projected by the cochlear headphones and sensed via bone conduction. Both of the pathways play the same music. The advantage of this system is that it provides more depth to the listening experience because the listener hears at the same time via bone conduction and air transmission.|
|DAW track arrangement for Sense|
|The other two tracks (ultrasound) drive the two custom-made Ultrasound transducers. The audio material is specially composed to deliver tactile sensation to the palms of the listener. The output of the tracks routed to an amplitude modulation effect with center frequency at 40kHz . That step was necessary to make possible the tactile sensation on the palms from the ultrasonic transducer. The rest, four tracks, were playing frequencies below 20Hz or up to 500Hz in some cases. Similarly, the tracks were specially composed not to be heard but to be felt as tactile vibrations.|
|MIR Composition Tools and
|Flute Sound Proximity model|
|Instrumental Sound proximity models consist of a number of clusters and classes based on current classification methods.|
|Classification of eleven flute sound clusters|
|more coming soon...|
|Construct Synthesis is an intuitive sound
synthesis method that blends live performance, live processing,
instrument design. It is a hybrid among composer, performer, sound engineer,
Some of its characteristics are:
- Physical Contact with sound source
- High degree of articulation
- Emphasis on musical possibilities
- Real time transformation
- Control from its creation
- Direct Interaction/ Feedback
- Reach organic sound
- Define Microstructure
- Spectrum transformation
|a collection of MAX patches you might find usefull.|
|Max interface for KORG nanoKONTROL (click on the image to downalod the patch)|
|You can send midi messages from nano to max and send midi messages from max to any daw (live, logic, cubase, etc)|
|Max interface for Logitech Dual Action USB Gamepad (click on the image to downalod the patch)|
|Converts the Gamepad data into Midi for use with VST instruments and any DAW such as Ableton Live, Cubase, Logic. It sends noteout or ctlout data. Hold down any button to sustain the sound.|
|Live Signal Distraction Tools four-track live performance enviroment (click on the image to downoad the patch, video demo click here)|
|LSDtools is a four-track patch designed to process audio files and live sound in real time. Some of its features are pitch shift, filter with cut off and resonance, distortion, various types of playback, external vst effects, and step sequencer functions.|